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Alan Boyle covers the physical sciences, anthropology, technological innovation and space science and exploration for MSNBC.com. He is a winner of the AAAS Science Journalism Award, the NASW Science-in-Society Award and other honors; a contributor to "A Field Guide for Science Writers"; and a member of the board of the Council for the Advancement of Science Writing.

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How games change your brain

Posted: Tuesday, September 01, 2009 3:28 PM by Alan Boyle


Mind Research Institute
This graphic shows areas of the brain that functioned more efficiently after three
months of video-game practice (blue) as well as areas where the cortex became
thicker (red). The left and right views show the left and right brain hemispheres.

The effects of video-game playing on your brain have been studied for a quarter-century, but the latest research reveals that there are deep puzzles yet to be solved.

One of the earliest and most noted studies in the field was conducted back in 1992 by neuroscientist Richard Haier at the University of California at Irvine, who looked at how frequent sessions with the Tetris video game changed the players' brains. The game requires players to fit colorful puzzle pieces together at a quickening pace as they fall from the top of the screen.

Back then, Haier used brain scans to discover that some parts of the brain actually used less glucose as the players became more skilled at the game. The "Tetris effect" illustrated how video-game training could make brains work more efficiently - an idea that eventually led to a whole host of brain-training games.

Now Haier serves as a consultant to Blue Planet Software, the company that markets Tetris, and he was asked to follow up on his 17-year-old research using the new tools available to neuroscientists.

Haier recruited three colleagues - Sherif Karama from the Montreal Neurological Institute, Leonard Leyba from the New Mexico-based Mind Research Network and Rex Jung, a clinical neuropsychologist at the University of New Mexico. They came up with an experiment that budgeted out at "under $100,000," with the expense picked by Blue Planet, Haier said.

The company had no say in how the experiment was conducted - and it didn't get an advance look at the resulting research, which was published online today in BMC Research Notes, a peer-reviewed, open-access journal. "This was kind of a labor of love," Haier told me.

The researchers recruited 26 girls, aged 12 to 15. Adolescents were selected because their developing brains were more likely to reflect changes, and girls were selected because they tend to have less experience with video games than boys. Fifteen of the girls were given the task of playing the video game for an average of 90 minutes a week over the course of three months. The others were told to avoid playing video games.

Both groups were monitored for changes in brain function as well as brain structure. Earlier research conducted in Germany had shown that juggling practice led to a thickening in areas of the cerebral cortex, so Haier and his colleagues were pretty sure they'd find a link between what they saw in the functional MRI (about more efficient brain function) and in the structural MRI (about cortex thickening).

And that's where the brain puzzle threw them for a new loop.

"In science, everyone makes a very big deal about having a hypothesis before you go on a fishing expedition," Haier said. "Never once in 20 years has my hypothesis worked out the way I thought it would. The brain is always a surprise."

The researchers analyzed the brain changes in the game-playing group compared with the control group, and they found that the Tetris players' brain function became more efficient in areas linked to critical thinking, reasoning, language and information processing - just as Haier found in 1992. They also discovered that the cortex became thicker - just as the German researchers had discovered. The only problem was ... they weren't the same areas.

"We all were surprised when we put the images together and saw that there was no overlap," Haier said. The cortex became thicker in areas of the brain linked to the planning of complex movements as well as the coordination of sensory information.

Haier had hoped that he and his colleagues would come up with a mechanism to explain in physiological terms how the brain became more efficient through game-playing. "The obvious thing would be if you get more brain tissue, you have more neurons to work on a problem, so therefore that area of the brain doesn't have to work as hard," he said.

Now he realizes the problem isn't as simple as he thought. "What this study does, really, is lay the groundwork for a whole series of studies to untangle all this," he said.

In a news release, the University of New Mexico's Jung said he'd like to see what happens to game-playing brains over time.

"We hope to continue this work with larger, more diverse samples to investigate whether the brain changes we measured revert back when the subjects stop playing Tetris," Jung said. "Similarly, we are interested if the skills learned in Tetris, and the associated brain changes, transfer to other cognitive areas such as working memory, processing speed, or spatial reasoning."

Haier would love to figure out how the different areas of the brain interact during mental training, on a time scale of milliseconds. But that job may be beyond the capability of functional MRI scans, which can monitor changes only on the scale of seconds. "If we're interested in information flow in the millisecond range, by the time fMRI can see it, it's too late," Haier said.

So Haier is setting his sights on yet another new technology, and it's a real mouthful. Magnetoencephalography, or MEG, monitors the faint magnetic fields produced by the brain's electrical activity. Haier thinks MEG scans could reveal how the parts of the brain that become more efficient interact with the parts that develop thicker tissue.

"The time resolution of this technology is a millisecond, so you can see changes in the brain millisecond by millisecond," he said.

As Haier talked about how he'd design those future experiments in game-playing, which would have to be conducted within a magnetically shielded environment, I could tell he was already trying to fit the puzzle pieces together in his mind.

"I want to know what the heck is going on in those brains," he said.


To learn more about what the heck is going on in your own brain, check out our interactive "road map to the mind." You can also search for "brain scans" on msnbc.com. This report on gender brain differences draws upon earlier research by Haier and Jung. 

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Comments

so does this mean i can play games all day now?
So we have this huge generation of video game players.  They may be more intelligent thinkers, but are they phsyically fit and have common sense?  Its gonna be interesting.
Habit/Repetition/"Practice Makes Perfect" --the old behavioral dictums are showing up in measurables. Where I'd like to see this kind of research go is into "quantifiable game theory" where --like with a spreadsheet or in mathematical-like tensors-- current games are described and new brain-developing-games created.
Neat experiment.  I'm interested to see what comes of this.  I've played Halo against some people that played competitively, and felt like I was in a 1 on 1 game with Micheal Jordan.  It'd be interesting to see how much their brain differs from an average non-video game player.
Non-gamers just seem... slower, to me.

One of human-kind's strongest mutations is the ability to pose "what-if?" scenarios in our minds. Games promote this ability constantly. People that aren't playing games aren't being subjected to so many simulations, and thus aren't as prepared for as wide a range of circumstances.
I have an eleven year old who is in the gifted program at school, because he started playing video games and computer games when he was five years old. Now he master a new game within a week.
I would be curious to see if they actually broke down the type of games (i.e. - First Person Shooters; Strategy; Roleplaying, etc), to see if there are certain types of games that increase better brain "growth".
After 3 years of suffering with undiagnosed Lyme disease, I developed multiple sclerosis, epilepsy, ADHD, and OCD. My doctors recommended that I play TETRIS for 45 minutes daily, and to play it all at once, with no breaks in-between. I do notice a big difference! It has sharpened my cognitive reflexes greatly. I've noticed that when I go for a stretch of days without playing, I get "tip-of-the-tongue" syndrome (which is so frustrating!).
this is kind of cool i am going to post this on our website
This type of research is definitely interesting. I used to be a very avid gamer, and since I have quit playing, I can certainly tell that my mental reflexes have indeed slowed dramatically. My brain no longer reacts as quickly or as sharply as it used to. However as someone stated before, the adverse health effects of SOME of those who spend TOO much time playing definitely offset the benefits, though to suggest that all gamers are fat slobs sitting behind their screen eating double cheeseburgers isn't a fair statement either, balance is key in all facets of life.
Mmmm, Brains!
One part of the body that definitely gets thicker is the player's a-s-s...(based on personal experience)
"Common sense is the collection of prejudices acquired by age eighteen" - Albert Einstein
But was this all on just Tetris?  If they played a lot more games besides Tetris, it would be even more interesting to see.  Maybe take a person who plays Tetris and then another who plays, say, Final Fantasy or Madden.
Gamers just seem... sexless to me...
I have seen many game players that are just numb idiots who are almost useless to society. Therefore if their brains are growing I would have to conclude it has just grown to hold more stupidity, keep on gaming gamers as we watch America go down the drain “game over”…
Interesting findings. I would like to see a study on aging brain to see if playing games improve brain function and prevent memory loss.
I've been playing video games since the dawn of the atari 2600. It would be sweet to volunteer for an experiment like this to see what my brain would look like.
Easy solution here. I've played video games since I was a child yet I'm thin and pretty (what a shocker!), very good at helping people and very empathetic. I can get everyone to like me no matter how bitchy they are -- so I'm smarter, fitter, prettier, and more social than most Americans. Man, my life sucks!
It seems that once my teen and preteen start gaming, then they try to do homework, they can hardly sit still to get it done.  I dont like the brain changes I see after they play Halo or World of Warcraft.  I would really like to know what happens.
Moderation I would think is key to everything. If you exercise to much it can kill you if you do anything to much it can be harmful. But I am an avid gamer and avid athlete. I do find others to be slower in comprehension and have to slow my self down to them in order to hold a conversation. I can't say if its lifestyle or genetics.
Go outside and exercise you stupid fat @$#s and quit trying to justify your sloth.
Wii eat games for breakfast.
No one attacks ppl who read books... but if I play a game that has a great story that drives me to see what happens next (yes there are crappy games too just like crappy books) im lazy.  Book readers=smart ppl,  gamers=lazy? What about moives? If i watch a 2 hour movie am i being lazy? Guess i could be out drinking at bar rather than savinhg money and relaxing at home...
As somebody who has lost 20 pounds while sitting in front of an LCD for 15 hours a day, I find the 'haha fattie gamers' comments both amusing and kind of pathetic. For future reference, weight gain is caused by consuming more energy than you spend.

In other news, I would like to postulate that too much gaming is quite likely a bad thing for the brain. For example, my ability to concentrate on one thing is now abysmal after many years of playing excessive amounts of twitch shooters.
I work with people with Parkinson's Disease. Based on my experience and current (miniscule) knowledge of the brain, I suspect that the substantia nigra can be changed such that the neuromuscular control mechanisms can be restructured to either "work around" or reestablish the dopamine cells that are dying. I am going to try the "Tetris effect". Thanks for the article. Good luck with MEG.
Why are we comparing the brain activity of a gamer to a non gamer? Why not compare a gamer to a person that works on complex puzzles in a book? I believe the content is more important than the delivery method.
AS for the people that think gamers are fat and lazy, the group of people I play with are in great shape and have very active lives. Gaming is a hobby just like anything else so get off your high horses. Just because YOU can't do it doesn't make us bad people. Interacting with the television or computer is a better than staring at it.
You can't bunch all games together. Some games require minimal motor skills or complex logic (i.e. World of Warcraft) while others require heightened coordination and speed (i.e. Guitar Hero).

Tetris is one of those games that has huge room for improvement (i.e. like Guitar Hero or DDR) where the player can keep getting better unlike some other games (again, World of Warcraft)
It is exciting to find someone not just formulating thoeries about how games affect the brain, but actually testing those theories and analyzing the results, without a bias. I also believe the old adage of 'gamers are just fat, lazy individuals who never leave their couch' is both immature and ignorant. That is like saying every single politician is evil, or all football players are jocks, or all cheerleaders are stuck up snobs, or all people familiar with computers are geeks - or all rich people are concerned with is making more money. Generalizations can be drawn about any group of people doing anything, be it playing video games or trying to save the trees.

I am an avid gamer, an I am married to a beautiful, high class woman who can rub elbows with the best in the business, I am still fairly physically fit (video games don't make me overweight - eating out too much...num num), and am a normal human being walking down the street next to another normal human being. I believe that some of the 'bad apples' of the gaming world tend to ruin our image as a whole, but again, many groups and organizations get the same bad rap for the same reason. Gamers, rock on - yet rock on with responsibility and moderation. I look forwwrd to further results in this area of research.
"Moderation I would think is key to everything. If you exercise to much it can kill you if you do anything to much it can be harmful. But I am an avid gamer and avid athlete. I do find others to be slower in comprehension and have to slow my self down to them in order to hold a conversation. I can't say if its lifestyle or genetics. "
it is lifestyle... i have the same problem
While virtually all gamers I've met (mostly teens) play video games with skill they seem to lack the ability to interact appropriately in the real world. I think real world skill are much more important.
i have noticed how my driving habits are effected by gaming. i find that my hand eye coordination has improved and listening abilities also improved due to voice chat. people often use gaming as a scapegoat for people lacking social skills but i disagree because gaming promotes social networking in most FPS games and party games because of the team dynamic needed to win. its nice to know there is someone helping the gaming community rather than trying to draw a steroetype to define us as socially inept.
My kid's grades suffer as a result of too much "Gears of War"..he's gonna suffer if he don't pick up his grades. Round and round we go..
There is a direct correlation between video game usage and ADHD. So, we medicate our children and send them back to video games. GO PLAY IN THE YARD!
"While virtually all gamers I've met (mostly teens) play video games with skill they seem to lack the ability to interact appropriately in the real world. I think real world skill are much more important."

they are teens... they already don't know how to act appropriately in public.
im gonna have to agree with cru

"One of human-kind's strongest mutations is the ability to pose "what-if?" scenarios in our minds. Games promote this ability constantly. People that aren't playing games aren't being subjected to so many simulations, and thus aren't as prepared for as wide a range of circumstances."

being the gamer that i am i have played tetris for YEARS. its always the "what if" question that makes us great planners.. and so for to disprove those who think us unfit.. if u look at the gamer generations today there is actually alot of people who are active and slim and successful in school thanks to brain function. i promote game play

-power to the players
Good video games replicates real building, catching,avoiding, moving and flying experiences. Most players who regularly fly jets or rockets in video games could likely learn to fly real jets faster than a would be flier would. Video games teach mechanical skills they do not teach wisdom. For that you have to read good literature.
It's funny how some people think all video games are like WoW and Halo, though in reality there are many games that are imports of boards games and puzzles. There's really not much of a diffrence between board games and video games, except one of them you stare at a screen. I've found that my creativity is boosted and inspired by games, and my social life is no diffrent than any other girl's (except I'm strictly more tomboyish, grew up with brothers). I'm fit and healthy, not overweight and stupid. Not every gamer in the world is a couch potato.
Well, it really depends what video games you play which can affect your brain. There are lousy games out there but there are good games as well. Like for example, MMORPG's like World of Warcraft, Aion Online, Everquest etc. all of these type of games needs analytical skills for you to be able to understand and finish the quests successfully. For a raid to be successful, cooperation and tactical skills are needed or else you'd all be wipe out in a single blow. Aside from that you need to type fast to communicate with someone and with a fast eye movement, you need to observe the environment of your character. So well, yeah I guess video games are cool after all but then everything should be taken moderately.
"There is a direct correlation between video game usage and ADHD. So, we medicate our children and send them back to video games. GO PLAY IN THE YARD!"

you got a link to back that up?
A related field of research has shown that particular computer training exercises can increase fluid intelligence (problem-solving ability). This was demonstrated by a joint team of University researchers from Michigan and Bern in 2008.

With just 19 sessions of intensive working memory training, the subjects increased their scores on a fluid IQ test by more than 40% (compared to a control group).

(We've incorporated this training method into a software program.)

Martin Walker
President
www.mindsparke.com
This is not surprising.  I have seen people with dementia play the Dakim brain fitness program and draw clocks when they could not draw clocks before.  Also, technology based games are a key way to get younger and older people hooked on stimulating their minds.  If it is fun, they will continue to do it.  If it is not fun, no amount of evidence will keep them exercising their minds.  
that is not a girl game so you need to stop.kak
"There is a direct correlation between video gasaidme usage and ADHD. So, we medicate our children and send them back to video games. GO PLAY IN THE YARD!" - git 'er done....can you please provide links to studies that assert this connection?? i looked and i can't find any. but i agree kids need to play in the yard more often!!
could it be the brain changes shown here are merely the kind of changes that would be seen as one masters ANY new skill??
I wonder if reading gas, electric & water meters did for my brain what the video games seem to do for the player's brains? Yards are much harder to walk than they look; neighborhoods are different, yet the same. Once more physical movement is incorporated into video games, all bets are off. Wii!
It really bothers me when people say that all gamers are fat, lazy, stupid, lack social skills, etc. I play video games all the time yet I'm definitely not fat (if anything, I'm really skinny), active in sports, and am in all honors classes and a math class two years beyond where I'm supposed to be. I've been gaming ever since I was little and my brother got me hooked onto the NES and Gameboys and if anything, I've actually learned a lot from games.. as for social skills, I'm fine. Now that that's out of the way, I think they should try researching this with different genres of games. (Roleplaying, platformers, first-person shooters, etc.) You can't really base a video game study on just Tetris.. all games are different and stimulate different things.
I have been a video gamer almost my entire life.  Many of the skills I have picked up from video games have given me a great advantage in the real world, particularly at work.  I am able to think on my feet faster than anyone else I know.  Much of this skill comes from an increased ability to analyze scenarios and predict likely outcomes.  All of this comes from, what I believe, is a lifetime of playing a variety of video games from strategy games to RPG games to shooter games to puzzle games.  
I am not some loser fat guy living in his mom's basement.  I have three college degrees, a huge house and a beautiful wife.  I am also very athletic and exercise daily, as well as play amatuer sports twice a week.  Video games are a fantastic way to help fine tune your mind and I recommend them to anyone.  
There is a small amount of problem solving in learning to lift weights.  After you figure it out your brain can go almost completely numb as you work out.  It's the muscles in the rest of your body that get thicker.  It's no surprise to me that the problem solving areas of the brain saw less structural change than the planning areas, as the planning areas continue to get used even after you figure out the game.  How about the same MRI studies following continuous introduction of complex games or games that require constant problem solving.
Exiled Gamer (9/3, 1858)
The chicken or egg question.  Do the games make you better at that stuff or do games appeal to you because of an already superior intellect?


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